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<!DOCTYPE html>
<html>
  <head>
<meta charset="utf-8">
    <title>WebGL Resource Sharing.</title>
    <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    <script src="../../resources/js-test-pre.js"></script>
    <script src="../resources/webgl-test.js"> </script>
    <script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
<canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Tests that resources can not be shared.");
debug("");

var wtu = WebGLTestUtils;
var gl1 = wtu.create3DContext("example1");
var gl2 = wtu.create3DContext("example2");
assertMsg(gl1 && gl2,
          "Got 3d context.");

var vertexObject = gl1.createBuffer();
gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject);
assertMsg(
  gl2.getError() == gl2.INVALID_OPERATION,
  "attempt to use a resource from the wrong context should fail with INVALID_OPERATION");

var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>

